I have a problem that the point light position on the scene and at runtime is different. But when I see in inspector the position is the same both at runtime and editor. So what I have done wrong?
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Understanding the dynamics of light position in a runtime environment can be crucial for achieving desired visual effects. It's imperative to note that the light position may not remain constant during the execution of a program. When troubleshooting such issues, consider adjusting parameters within your codebase to accommodate dynamic changes. I hope You can try here tweaking the position values within your rendering engine to observe how it affects the illumination of your scene. For further insights and potential solutions, visit this site right here, where developers often discuss and share strategies for managing runtime lighting discrepancies. By actively engaging with the community and exploring various resources, you can enhance your understanding and implementation of dynamic lighting techniques.
Check if there's any script altering the light's position during runtime. Sometimes unintentional modifications to the position in scripts or functions could lead to this disparity.
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Guys check this content you will get idea about that: https://www.holo-sdk.com/forum/general-discussions/where-is-the-sdk-downloadable
Is the point light object is a child of HoloObjects?
If not, you have to make the point light object as a child of HoloObjects because at runtime HoloUnitySDK will adjust the scale and position to fit your screen.