I'm aware that two cameras are generated when the app runs; leftEye and rightEye. These cameras create the stereoscopic 3D effect and their positioning and parameters are all controlled by the HoloCamera script.
This is presenting issues when building a scene:
1. There is no way to manipulate the camera
2. Camera(s) are generated very far from the origin
3. The Far Clipping plane is driven dynamically, hovering ~300
Issues 1 and 2 mean that in order to show objects closer to the screen, you must scale objects up very large. However, due to issue 3, background objects are then culled from view. This creates severe limitations in the type of scenes you can create. Am I missing something? Is there a way to gain control of the camera(s) without editing the HoloCamera script?
Basically, I am trying to make a workbench environment, but to get close enough to the objects I'm inspecting (issue 1 & 2), the environment is being clipped (issue 3). Advice? Thx in advance.
For issues 1 and 2, I meant there is no way to choose the camera's starting position or use things like motion paths. That would be helpful and make issue 3 less obstructive. However, addressing the issue with the Far Clipping Plane would resolve many issues I'm facing while creating various application demos. Eagerly awaiting the next release, thank you!
Issue 1 - 2: Actually, The 3D position is calculated based on the actual distance between your face and the computer’s camera. For the latest Holo-SDK version, the camera position is determined by a face detection algorithm and it is currently not customisable. Issue 3: We have not implemented this. Thank you for letting us know and we will resolute this issue in our upcoming release.